Making money on Design Home requires some creativity and a lot of dedication. It is possible to make money from this design game, but it will take some effort. The fastest way to make money on Design Home is to focus on the challenges and competitions.
The challenges are the most lucrative way to make money in Design Home. Players can compete against other players for cash prizes by completing challenges. These challenges can be anything from designing a room using specified items, creating a certain style of room, or simply creating the most beautiful room possible within the given parameters.
The design competitions are another great way to make money in Design Home. Players can enter their designs into these competitions and win cash prizes based on the judges’ scores. It is important to remember that there are hundreds of entries in each competition and only one winner, so it is important to put in your best effort when entering these competitions.
Players can also use their skills to create custom items for other players or for sale in the game store. This is a great way to monetize your design skills and create something unique for other players. If you have a knack for making items, this could be an excellent way to make a little extra cash while playing Design Home.
Finally, players can also use their creativity and imagination to create custom rooms for others or even sell them as ebooks or digital downloads. This is another great way to monetize your design skills while playing Design Home, but it may take some time before you start seeing any type of income from this option.
Overall, there are several ways you can make money on Design Home if you focus on the challenges and competitions as well as use your creative skills on custom items and rooms for sale.
The fastest way to make money on Design Home is by focusing on the challenges and competitions available in-game as well as utilizing your creative skills by creating custom items or rooms that you can sell either through the game store or externally.