Texture is an important part of graphic design, as it is the element that gives a design dimension and depth. Texture can be used to add visual interest and appeal to a design.
It can also be used to draw attention to certain parts of the design or create a certain mood. There are two types of texture in graphic design: actual texture and simulated texture.
Actual Texture is real-world texture that comes from a physical material or surface. It can be felt, touched, seen, or heard.
Examples of actual textures include leather, wood grain, fabric, fur, stone, metal, glass, and paper. Actual textures have tactile qualities that make them appealing to the senses.
Simulated Texture is created within digital software applications. Images are manipulated using various tools such as filters and brushes to create the illusion of texture on the screen.
Simulated textures are used in digital artwork such as websites and advertisements. Examples of simulated textures include light rays, smoke, fire, water ripples, and fabric swatches.
Texture can be used to add depth and interest to any type of graphic design project. Actual textures give a design an authentic look while simulated textures allow for more creative freedom in manipulating images on the screen. Using both types of texture together can result in a visually stunning design.
Conclusion:
What Are the Two Types of Texture in Graphic Design? The two types of texture in graphic design are actual texture from physical materials or surfaces and simulated texture created digitally with software applications. Both types of texture can be used together to enhance designs with added depth and visual appeal.